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Burning Sands Heroic Skirmish Rules.

Below are some free items designed to support Burning Sands.

As new Heroes and Villains are sculpted and put up for sale, the cards below will be updated.

Cards - Here you can download cards for all of the Heroes and Villains.

Templates - Here you can download blank templates on which the various Hero and Villain cards sit.

Cards Blank.pdf Cards One.pdf Cards Two.pdf Heroes Templates.pdf Villains Templates.pdf Cards Three.pdf

Burning Sands - PDF
(Core Rules - 35 pages)


PayPal: Buy Burning Sands

Burning Sands is a fantasy skirmish game with a desert feel.

Sand and Sorcery!

It is designed with a view to creating legendary tales of high adventure featuring your very own hero.

It is not as complex as a traditional RPG, nor as basic as a wargame.
Think of it as a sweet spot between an RPG and a tabletop skirmish game.
Your hero will have stats, abilities and gain XP to improve as you play.

Depending on what your hero is trying to accomplish, games could be quite short, taking only 10 minutes to play or an hour or so.

A simple straight up fight encounter will probably take only 10 minutes to play through.

If you want a traditional length game of say an hour or more, then the idea is to have a story with lots of little chapters that link together.

For Example:

Chapter One: Dinner for Wolf (Erland has to fight past some wolves to escape the tomb he slept in)

Chapter Two: Eydis at the Oasis (Eydis is attacked in the night by some bandits)

Chapter Three: A Chance Meeting (Erland and Eydis both end up in Simurgh which is attacked by bandits that tracked Eydis there)

Chapter Four: A Test of Faith (Thankful for their help in defending the town, the high priest offers a reward to Erland and Eydis if they can recover a treasure stolen by some tribesmen)

Each chapter is in its own right a little game with a unique table top set up and goal. Played on their own they would not take long, but play them together in one session, and you have the start of some pretty cool Chronicles.

The rules are quick, simple and provide a core mechanic that is easy to learn but also allows for plenty of modifications, think of it as a toolbox where you can pick and pluck the bits that suit your style of play.

With this in mind they have an advanced rules section for more detail.

Whilst aimed at 15mm figures you can easily use it with other sizes simply by changing cm to inches, or some other simple conversion.

There will be continued support for this game both in terms of rules and supplements as well as models from Crom’s Anvil.

Burning Sands Sample.pdf

Click the below to get a free sample of the first few pages

The Chronicler’s Companion - PDF
(Supplement - 18 pages)


Click the below to get a free sample of the first few pages

Companion Sample.pdf PayPal: Buy Chronicler's Companion Card Four.pdf Tasks Cheat Sheet.pdf

Below you can find a free PDF that lists all the common Tasks on one handy PDF.

If you have any questions about rules please see the home page for links to places online that may have the answer.

PayPal: Donate

If you want to support Crom’s Anvil or just say thanks for being awesome and giving away free stuff, but there is nothing right now you want to buy, please use the below button to send me some money.

All money will go into a future releases fund and will be used to produce more cool stuff.*

Tasks Cheat Sheet Blank.pdf


This will be a regular PDF magazine that will contain scenarios, some short fiction, information on existing and new settings, new rules, updates and errata and general ramblings…



13 pages of Burning Sands Stuff!

PayPal: Buy COE - Issue 1